I’m quite curious to see how big the Superwholock fandom really is
WHY THE HECK ARE THERE SO LITTLE NOTES ON THIS.
*skips tutorial* how the fuck do you play this game
The thing is, he never lets Amy read far enough into the book to find out if he actually breaks River’s wrist or not. He stops Amy right here.
Later, when he panics and refuses to break River’s wrist in an effort to change the future (telling her to get out without breaking it), he is simply reacting to an assumption out of fear rather than thinking the situation through. His panic seals his fate. The scene Amy reads in the book is exactly what happens in reality and so, logically, is what follows. He never breaks River’s wrist in any version of the story. She always breaks it herself.
Had he actually read a few more pages, he’d see that he doesn’t break her wrist, but he couldn’t risk reading it. And so, he is doomed to do exactly what the book says — he can’t change what’s written in that book once he’s read it, but he also can’t know what he needs to do for a different outcome without reading it. And to top it off, the fact that he can never travel back there means he only has one chance to do this right. He was never going to be able to stop what’s written in this book from coming true.
- How does that man, that war hero end up here, in a lonely old house, looking for ghosts?
- Because I killed…and I caused to have killed…I sent young men and women to their deaths…but here I am, still alive, and…it does tend to haunt you. Living, after so much of…the other thing.